Workshop on multImedia Techniques for augmEnted and virtual Reality: PResence and intEraction in virtual environmenT (InTERPRET).
The 9th International Conference on SIGNAL IMAGE TECHNOLOGY & INTERNET BASED SYSTEMS
SITIS 2013, Kyoto, Japan, 2-5 December 2013
Scope of the Workshop
There is a strong evidence that future human-computer interfaces will enable more natural and intuitive communication between people and all kinds of devices equipped with sensors, thus more closely resembling human-human communications. Progress in human-computer interaction has introduced innovative technologies that empower users to interact with computer system in increasingly natural and intuitive ways. This progress has a great impact in the virtual-augmented reality field, improving the immersiveness so making simulations more realistic and interactions more effective. Virtual Reality and Augmented Reality are nowadays part of the daily life of people for entertainment, shopping, travelling, as well as for professional. The user is now at the center not only as a customer but also as an information provider; therefore, the relation between the human being and the technology becomes essential. People do not communicate with words only but also with facial expression and gesture that express emotional states. When two or more people get connected, understanding the emotions of each other is important to carry out an effective communication. The sensation of “being there” in a virtual situation assures a natural interaction with the technology and improves its effectiveness. The scope of this third edition of InTERPRET workshop is to investigate new approaches for advanced human/computer interaction in virtual or augmented reality with a particular focus on concrete applications. The workshop will be of interest to researchers working with new technologies, psychologists, designers and human/computer experts who investigate human-centered technology with focus on video and audio signals. The workshop will bring together researchers both from academia and industry on different disciplines with a common objective: go beyond the frontiers of today interactivity in Virtual Environments.
Topics of interest include (but are not limited to):
• Augmented Reality: applications and impact on the user
• Presence in shared virtual environments
• Real bodies and avatars
• Cognitive processes and the sense of presence
• Neuropsychology of presence and emotional state
• Haptic and Sound in virtual and augmented environment
• Affective and socio-affective interfaces
• Emotional state with Augmented Reality experience: measurement techniques
• Multimedia Interaction
• Multimedia Signal Processing for Human-Computer Interaction
• Intelligent User Interfaces
• Audio-based interaction
• Virtual-augmented reality for Healtcare
M. Anisetti, Università degli studi di Milano, Italy
V. Bellandi, Università degli studi di Milano, Italy
G. Jeon, University of Incheon, Korea
L. Gallo, ICAR-CNR, Italy
Instructions for Authors
Papers must be up to 8 pages and follow IEEE conference style publication format. Paper submission will only be online via: Easy Chair.
All submitted papers will be carefully evaluated based on originality, significance, technical soundness, and clarity of expression by at least two reviewers.
Accepted papers will be included in the conference proceedings and published by IEEE Computer Society and referenced in IEEE explore and major indexes.
Extended version of selected accepted papers will be considered for publication in major journals. More details about the submission process can be found on the conference website.
Submission deadline: September 23, 2013
Acceptance/Reject notification: October 19, 2013
Camera-ready: October 27, 2013
Author Registration: October 27, 2013
Luigi Gallo, ICAR-CNR
Marco Anisetti, Università degli studi di Milano
Valerio Bellandi, Università degli studi di Milano
Gwanggil Jeon, University of Incheon
A. De Mauro, Vicomtech-IK4
M. Sacco, ITIA-CNR
B. Furht, Florida Atlantic University
D. Benyon, Edinburgh Napier University
G. Ruffini, Starlab, Spain
Y. Sakurai, School of Interdisciplinary Mathematical Sciences, Meiji University
H. Hacihabiboglu, Graduate School of Informatics, METU
F. Avanzini, Università degli Studi di Padova
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